Azeroth runs on six. Everything resistible falls into one.
| School | Sources | 5e Equivalent |
|---|---|---|
| Physical | Steel, claws, falling | Bludgeoning / piercing / slashing |
| Fire | Mages, Ragnaros, the Dark Iron | Fire |
| Frost | Mages, the Scourge, Northrend | Cold |
| Nature | Druids, shamans, poison, silithid | Poison / lightning / acid |
| Shadow | Warlocks, shadow priests, the Void, The Old Gods | Necrotic / psychic |
| Arcane | Mages, the Blue Dragonflight, Kirin Tor | Force |
Resistance Gear
Resistance sets are a defining vanilla ritual. Preserve the idea, not the spreadsheet.
| Resistance | Needed For |
|---|---|
| Fire | Molten Core, Blackrock Depths |
| Nature | Silithid, Un'Goro Crater, Wailing Caverns |
| Frost | Northrend agents, Scholomance |
| Shadow | Scourge, warlocks, Sunken Temple |
| Arcane | Blue Dragonflight, arcane elementals |