Continent: Eastern Kingdoms · Levels: 55–60 (tabletop 17–18) · Held by: Nobody. Nothing. Deliberately.
The emptiest zone in the game, and the most effective.
There is nothing here — no settlement, no faction, no reason to stop. Deadwind Pass exists to be the road between Duskwood and Swamp of Sorrows, and to have Karazhan in it.
Points of Interest
| Site | What's There |
|---|---|
| Karazhan | Medivh's tower. Sealed. The valley is wrong because of it. |
| Deadman's Crossing | An abandoned village |
| The Vice | A ravine full of ogres |
| Ariden's Camp | A dead scholar's abandoned camp. His notes are still there. |
Dangers
- Ogres in the Vice
- Deadwind ravens and worse
- Whatever leaks out of Karazhan at night
- Nothing else — and the emptiness is the threat





