Booty Bay Chronicle
Duskwood

Duskwood

ZoneNominally Stormwind. In practice, nothing living.
ArrivalThere is no sun here. Not clouds — the light simply does not arrive. The trees are black, the road is the only safe ground, and something in the treeline is keeping pace with you.

Continent: Eastern Kingdoms · Levels: 20–30 (tabletop 5–7) · Held by: Nominally Stormwind. In practice, nothing living.

It was called Brightwood once. Then The Third War and a badly-handled summoning turned it into this.

The dead do not stay buried at Raven Hill. Worgen — the Nightbane — hunt the deep woods, released by a spell nobody will admit to casting. Ogres hold Vul'Gol. And the Kingdom of Stormwind, again, has sent nobody.

Darkshire survives on the Night Watch: exhausted volunteers who patrol until they can't and are led by a commander who is very obviously past breaking.

Points of Interest

SiteWhat's There
DarkshireThe last town. The Night Watch. Everyone is armed and nobody sleeps.
Raven Hill CemeteryThe dead are getting up. Morbent Fel is why.
Manor MistmantleThe Stalvan chain ends here. Read the letters in order.
Vul'Gol Ogre MoundOgres, and worse things they've been feeding
Twilight GroveA green dragon portal to The Emerald Dream — and it is not well
Addle's SteadA farm that went wrong
Yorgen FarmsteadAbercrombie's business

Dangers

  • Worgen (Nightbane) in the deep woods
  • Undead across the whole zone
  • Ogres at Vul'Gol
  • Skeletal and spectral things on the road at night

Connected to