Booty Bay Chronicle

Death and Resurrection

Rules

Also known as Death · Dying · Resurrection


Why This Ruling

Every other system in this vault runs on the assumption that loss is real. The Forsaken are a people defined by having died. Start — Deathknell (Forsaken) opens with a character waking in a box. The Doom Clocks work because consequences stick.

A world with spirit healers on every hilltop has none of that. The moment dying is free, the Scourge stops being frightening.


What Death Costs

LevelRealistic Recourse
1–4Almost none. A cleric of the Order of the Silver Hand or a Cenarion Circle druid might be reachable, and will ask for something the party cannot casually give.
5–8Revivify exists in the world but is held by named NPCs, not sold. Getting the body to one in time is an adventure.
9–14Raise dead is obtainable in a capital. It costs money, a favour, and a debt — and the recipient carries a penalty for weeks of in-world time. Use a time skip.
15+Available to those with standing. The question stops being can we and becomes what do we owe now, and to whom.

The Light Does Not Fix Everything

A useful in-world constraint, and it is period-correct:

  • The Light cannot restore what has been claimed. Anyone killed by the Scourge and raised by it is beyond ordinary resurrection.
  • Fel damage scars. Death by demonic means complicates every attempt.
  • Forsaken PCs are already dead. They do not benefit from resurrection magic at all; restoring a destroyed Forsaken is a different, darker, and entirely unsolved problem. Establish this at session zero with any Forsaken player.

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