Booty Bay Chronicle

Travel and Downtime

Rules

Also known as Travel · Downtime · Time Skips


Getting Around

MethodAvailabilityCost & Limits
FootEveryoneDefault. Small zone: half a day. Large zone: 2–3 days.
Ground mountPurchasable from ~tabletop level 4Horse, ram, mechanostrider, saber, wolf, kodo, raptor, skeletal steed. Faction-locked and culturally specific — a dwarf on a kodo is a story.
Flight pathBetween known, allied roosts onlyExpensive. Gryphon (Alliance), wyvern (Horde), hippogryph, bat. See pricing below.
ShipFixed routes, fixed schedulesMenethil ↔ Theramore ↔ Auberdine ↔ Darnassus · Booty Bay ↔ Ratchet. Days at sea, weather, naga.
ZeppelinOrgrimmar ↔ Undercity ↔ Grom'golGoblin-built. This should worry passengers.
Deeprun TramStormwind ↔ IronforgeTwo hours, beneath the sea, free. A genuine marvel.
HearthstoneOne per character, bound to one innOnce per week. See below.
Mage portalMage PCs, or hiredCapitals only. Ruinous if hired at low level.

The Hearthstone

Every character may attune one hearthstone to one inn. Rebinding takes an hour with the innkeeper and can be done anywhere with a bound inn.

Usage: once per seven days. Track it on the character sheet, not in your head — the players will.

Good reasons the stone fails, established in advance and telegraphed:

  • Deep beneath Blackrock Mountain — the ley interference is audible as a hum
  • Inside Ahn'Qiraj's walls or a Titan vault
  • Aboard a ship at sea, or anywhere in The Emerald Dream
  • Anywhere the Twilight's Hammer have prepared ground on purpose

Flight Path Costs

Flight is fast and it should hurt to use. Price it as a real budget decision at levels 1–8, and a convenience by level 12.

DistanceRough CostFeels Like
One zone hopSmall but noticeable"Do we need to?"
Cross-continent, 3–4 legsA meaningful chunk of party fundsA planned expense
Emergency, unlinked roostRefused at any priceRoosts must be visited on foot first

Time Skips and Artificial Breaks

Legitimate reasons to skip weeks or months, in rough order of usefulness:

BreakLengthFiction
Winter6–10 weeksPasses close in Dun Morogh. Seas unsafe. Campaigning stops because campaigning does stop.
Training2–6 weeksA new tier of ability requires a trainer, a capital, and time. Cover for a level-up.
Recovery2–8 weeksA serious wound, a curse, a resurrection debt. See Death and Resurrection.
Crafting or commission3–12 weeksResistance gear, a forged weapon, a chartered ship
Waiting on the worldanyA trial date, a thaw, a shipment, a birth, a siege
Political delay4–12 weeksThe Senate votes in spring. The hearing is set for autumn. Nothing the party does moves it.

During a skip, always:

  1. Advance the relevant clocks and read the World Events Calendar for the months crossed.
  2. Give each PC one downtime action (below).
  3. Deliver one piece of bad news the party could have prevented had they been there. Not a punishment — physics.
  4. Change one price. Every clock has an economic shadow.

Downtime Activities

One per character per skip, unless the skip is long.

  • Craft — see Professions and Crafting
  • Curry favour — advance a faction's regard (Reputation as a Mechanic)
  • Research — libraries in Ironforge, Darnassus, the Kirin Tor in exile, the Explorers' League
  • Train — new abilities require a trainer in a capital. This is the usual cover for levelling.
  • Carouse — Goldshire, the Pig and Whistle, Thelsamar. Roll on Rumor Tables twice and let them keep both.
  • Work a trade — mercenary contracts, caravan guard, bounties. Pays, and generates hooks.
  • Tend a relationship — an NPC from Characters MOC. Genuinely the highest-value option and players under-use it. Say so.

Connected to