Booty Bay Chronicle

Professions and Crafting

Rules

Also known as Professions · Crafting

Primary Trades

ProfessionTabletop Handling
BlacksmithingSmith's tools. Armorsmith / weaponsmith branch at high skill.
LeatherworkingLeatherworker's tools. Dragonscale, elemental, tribal branches.
TailoringWeaver's tools. Bolt-based; mooncloth and shadowcloth need special sites.
EnchantingNo 5e analogue — treat as a downtime activity. Requires disenchanting magic items.
EngineeringTinker's tools. Goblin and gnomish branches are mutually exclusive and both explode.
AlchemyAlchemist's supplies. Potions, elixirs, transmutation.
Herbalism / Mining / SkinningGathering. Handle with a check against terrain.

Secondary

First Aid (bandages — a real combat action in vanilla) · Cooking (buff food, campfires) · Fishing (patient, occasionally lucrative)

Rules of Thumb

  1. Specialization is exclusive. Goblin or gnomish engineering, never both. Choosing is characterization.
  2. Recipes are treasure. A pattern from the Thorium Brotherhood is a reward on par with a magic item.
  3. Gathering is a reason to travel. Arcane crystals in Winterspring. Black lotus in Silithus. Thorium in Searing Gorge.
  4. Crafting takes downtime, not a rest. Days, not minutes.

Connected to